Monkey in Wukong - Guides/Builds. If you can jump on him first you should be able to out- duel him since he is also very weak early on in the game. He will also tend to be really low in his early clear. His ganks post 6 are similar to your's however you deal more damage than he does. Watch your bot side when your bottom buff respawns as that is where most Amumu players gank. Not a common jungler but has a lot of CC. He will likely stay in his jungle and farm. Gragas Jungle Season 7 Guide. Gragas build guides on MOBAFire. League of Legends Premiere Gragas Strategy Builds and Tools. You are stronger pre 6. Early on he is really weak and you can invade him since he often stays at low health early on in the jungle. After 6 be careful when counter jungling since he can constantly chase you if he lands his cleavers. Really weak early jungler you can outduel him at any level just make sure to not get hit by his stun which is the big circle he throws at you just don't stay in it and you should be fine. If she jumps on you and lands a stun she will out- damage you and take away 5. Avoid fighting her in the jungle. However if she misses her cocoon or you engage on her first you can out- duel her. You can kill her if. She has a relatively weak. Try to ward her camps since her stealth disappears. You cannot really kill him unless he is very low since you have no CC to interrupt his drain pre 6 and he can still drain you while you are invisible. However he is not the jungler to typically invade since he has no escapes and is very squishy. During mid game make sure to ward your flanks so he does not get his 5 man ultimate off and completely wreck your team. Do not fight him at level 3 when he has double buffs since he will kill you because his Q is an attack speed reduction and his W makes him take less damage. Gragas also has one of the strongest level 3's. If you can juke/clone his E then you will be able to outduel him. Otherwise you will loose the duel. I would avoid trying to fight him since he has really great chase potential. You can kill him if you engage on him first, however if he knocks you up or engages on you first you loose the duel. With the new many AS reliant champion have come into power in the jungle and one of them is Jax. The scary thing about Jax is that he clears the jungle pretty fast thanks to his passive and has really good dueling potential because of his counter- strike, however Jax still is vulnerable to heavy burst damage but I would avoid fighting him unless you get the jump on him first and he is pretty low in the jungle. With his nerfs Khazik has a really tough time early in the jungle but he can still kill you 1 v 1 since you will be isolated and will do a lot more damage and if he gets the jump on you he can still kill you so be aware. Avoid fighting him in the jungle especially at 6+ since you will be isolated and his evolved Q will do a lot more damage. Honestly super broken champion that has good sustain and does crazy damage to Dragon/Baron. Watch out for early dragons as she is the fastest dragon killer in the game. Try to take camps that have a Swirly Icon on them because if Kindred kills those camps she gains a permanent AD buff on her AA's. The season 5 jungle is a lot harder and after the Lee Sin nerfs he is pretty manageable. Descending from the great Russian musical tradition, the Hermitage Piano Trio is distinguished by its exuberant musicality, interpretative range. 4/10 PBE Update: Xayah and Rakan Bio + Pick/Ban and More Tentative balance changes. How to Jungle in League of Legends. In League of Legends the "Jungler" is the player who does not match up with an opponent in a minion lane (Top, Middle, or Bottom. That being said he is still super strong early since his kit is made for dueling and counters Wukong's kit. However try not to fight him early unless you have the advantage or even at 6 since he will outduel you and can just disengage your ult with his. Rammus Jungle Season 7 Mid Season Patch. Rammus build guides on MOBAFire. League of Legends Premiere Rammus Strategy Builds and Tools. A tip when fighting Lee is to put your clone in- between his path so he cant direct Q you for a good 1. E reveals you, you can get a bit of damage off on him with your autos in the meantime. Maokai generally always like to gank mid so try to stay around there to counter gank because although Maokai has a lot of CC his damage does not match yours. Master Yi is really strong in a 1 v 1 so be careful trying to fight him. However he doesn't really have any escapes aside from his ultimate so keep that in mind. He does not typically gank lanes as most of the time Yi players just farm their devourer into sated and to counter that you need to gank more often and create a lot of pressure. I would avoid fighting him unless he is at low health and you are sure you can win once he gets his sated or if he has since the smite from skirmishers reveals your stealth from decoy and reduces the damage you do to him by 2. Really weak early and you can invade him if you feel like it but make sure you get out of his jungle asap if any of the laners are missing since he has a lot of CC to keep you locked down. When he uses his spellblock try not to waste your abilities on it since it gives him increased attack speed. Honestly he is just annoying just make sure he doesn't steal your buffs. In fact you should probably start buff instead of a small camp because a lot of nunu's like to steal your red/blue buff just by walking to it and consuming it since you will have used your smite on the small camp. He will out- duel you and out- chase you in the jungle because of his passive and his constant slows from his Q so avoid fighting him early on. You cant duel him 1 v 1 pre 6 unless you get him to blow his stun on your . Fortunately since you have an immediate ultimate you can 1 v 1 him after 6. Watch out for Pantheon global ganks and try to counter gank him. Generally after 6 you want to be near bottom lane since that is where Pantheon normally ganks when he reaches 6. After 6 you can 1 v 1 him since his ult is not good at all for dueling. Easy match up however if you are invading be careful as Rammus is really good at locking down someone in place. If he builds a lot of armor you wont be able to out- duel him unless you are ahead and have lots of armor pen. A lot of rammus players like to camp mid so ward around his wraiths for your mid laner. Reksai has really good 1 v 1 potential avoid fighting her when she has full rage as she can output tons of DPS. She is very slippery and can escape with her tunnels. It is really hard to juke a Reksai since if she burrows and you clone she can still detect your movements with Tremor Sense since it detects invisible enemies as well. An example of a herbivore jungler. You can abuse her early game clear as she is really weak however watch the enemy laners when invading as she has a lot of CC to lock you down. Start with a warding trinket and ward your buffs. Start red since most Shaco players like to invade your red. A good shaco is deadly always be cautious when you are low in the jungle. Never stay in the jungle for too long if you are below 5. You cant out- duel her but try to constantly gank and put pressure onto lanes as most Shyvanna players will AFK farm their jungle. It isint worth trying to duel her unless you are certain you can get a kill as she can easily disengage/re- engage with burnout and her ultimate. You cant 1 v 1 a skarner unless he is a lot lower however it is easier now to escape because of his slow being removed on Q. Skarner's dueling is a lot stronger now that he has a passive stun the more abilities he gets onto you try to reset it by decoying out. He has a really strong early game and you should watch out for invades since at level 3 he is as strong as Lee sin since they both have a shield, built in lifesteal but Udyr also has a stun. Matchup gets a bit easier at 6 since he really does not have an ultimate. If she misses her Q on you then you will be able to out- duel her be careful in prolonged fights as her W passive gives her increased DPS. Really strong at level 3 you cannot out- duel him early because of his passive so avoid fighting him. When he charges at you with Q you can easily juke it with your W so he flips your clone and not you if you time it correctly. He cant really kill you pre- 6 however you cannot simply 1 v 1 a Warwick with all his sustain unless he is very low. His E passive makes your useless if you are below 5. Avoid invading when he is 6 as he can out- duel you easily unless he is very low. You cant juke another monkey. You will lose a duel with him at level 3 since has one of the strongest level 3's. Watch out for invades. If you are able to jump on him first and clone the knock- up then you can out- duel him. He cant do much to you in the early levels. You can kill him if he does not hit his slingshot however be careful since he might have his passive and he has a lot of CC. Try to step on his blobs so he doesn't regain health from picking it up. New Champions Xayah and Rakan, Conqueror Karma, Cosmic Blade Master Yi, and more! As we kick off the new 7. PBE cycle, today's update includes two new champions. Warning: PBE Content is tentative and subject to change - what you see below may not reflect what eventually gets pushed to live servers at the end of the cycle! Manage your expectations accordingly.)Table of Contents. New Champions - Xayah and Rakan. The 7. 8 PBE cycle includes not one but. TWO new champions now up for testing - Rakan, the Charmer and Xayah, the Rebel! For gameplay designers, Beat. Punch. Beef worked on Rakan and Endless. Pillows worked on Xayah - src. Xayah can store up to 5 empowered attacks. Double Daggers (Q). Targets hit after the first take 5. Deadly Plumage (W). She then rains down daggers which deal 1. AD) physical damage and leave behind a line of Feathers. Until we get full lore entries on our two new champions, a story on Vastaya can be found here. Currently there is but a small placeholder line. Cosmic Dusk Xayah is set to be 1. RP* and includes: New model and texture - Dark. Mysterious. New particles - All shades of the twilight. New sound effects - Enchanting, celestial sounds. New recall animation - Xayah commands her crescent daggers into a 4- pointed star, creating an astral portal. Cosmic Dusk Xayah is now available to play on the PBE! As always, we'd love to hear any thoughts or constructive feedback, so please feel encouraged to share them with us! Rakan's basic attacks and spells on enemy champions reduce this cooldown by 1 second. Cooldown: 4. 0/4. Shield: 3. 3/4. 6/5. Gleaming Quill (Q). Upon arrival Rakan spirals into the air, dealing 7. AP) magic damage and knocking up enemies for 1 second. The first champion charmed grants Rakan 1. Voiceover. Here's the full Rakan voiceover, including numerous special interaction and unique VO lines when around Xayah. Typically we see short bios for in client and full bio's added later to the champion's universe page. Cosmic Dawn Rakan is set to be 1. RP* and includes: New model and texture - Bright! Distracting! New particles - With all the colors of a perfect sunrise! New sound effects - Magical, celestial sounds! New recall animation - Rakan plays around with the sun before inevitably becoming one with it! Cosmic Dawn Rakan is now available to play on the PBE! As players who experience this content firsthand, your constructive feedback is appreciated. Feel free to leave it in the comments below! If you have any questions, you can also drop them below and I'll do my best to answer them! With Conqueror Karma hitting PBE as the first member of a new skin line, I wanted to give a bit of backstory as to how she came about and what changes you can expect to esports skins this year. We were super excited about this new opportunity and when we began exploring the Challenger skin for this year, we discovered some weaknesses that we wanted to level up: The theme was a bit unclear - Many players didn’t realize these skins were connected to esports because they didn’t line up with a major event visually or in timing. A start of season launch didn’t make as much sense as MSI 2. When we created the Challenger skin line we had never even held an MSI, so the start of the esports global season seemed like a natural fit. As MSI’s identity developed over the last few years, it made more and more sense for the spirit of our second largest event to shape the skin. We don’t want to significantly overhaul two skins that a lot of players enjoy as- is, so we decided to make the change going forward, but not alter Ahri and Nidalee. We revisited the color scheme and armor design and lined it up more with what you’ll see year over year during MSI. You’ll also see a darker undertone in the design and new name - “Conqueror,” a nod to the regional clashes and the struggle for one region to rise to the top during MSI 2. As we continue to iterate on how to make the best skins possible for esports, expect to see some information on our plan for the 2. SKT Worlds Winner’s Skins soon! You’ll still see them hit the store during MSI and Worlds. With our new launch timing, we pick esports- resonant champions by considering play rates from the most recent major international tournament (i. Conqueror looked at Worlds play rates, and Championship will look at MSI play rates). We also consider how well the champion will fit the thematic of the skin line (sorry guys, probably no Championship Teemo anytime soon) and their recent or upcoming skins. With our new launch timing, we pick esports- resonant champions by considering play rates from the most recent major international tournament. Using Worlds play rates to choose Conqueror and MSI play rates to choose Championship gives us the best opportunity to capture a moment of esports history while still giving us enough time to develop a high quality skin. Cosmic Blade Master Yi is set to be 1. RP* and includes: New model and texture - Decked out in white and blue attire, complete with golden armor! New particles - Astral blues and constellations for all abilities! New sound effects - Cosmic VO processing, along with meteoric metal sound effects for all abilities! New recall animation - Master Yi readies himself before blinking through space! Cosmic Blade Master Yi is now available to play on the PBE! As players who experience this content firsthand, your constructive feedback is appreciated. Feel free to leave it in the comments below! If you have any questions, you can also drop them below and I'll do my best to answer them! With a total of 2. MSI icon and a set of light and dark icons for each region. No details on availability yet. The assumption is these are related to the icons (like Worlds). This chest would appear to be Esports/MSI related given the crest in the middle. Balance Changes. * Remember *: The PBE is a testing grounds for new, tentative, and sometimes radical or experimental changes. Be aware that what you see below may be lacking context or other changes that didn't make it in or were implemented in an earlier patch this cycle! These are not official notes. Minions. . Voidling HP lowered from 3 to 2. Shen. ! More on them from the champion team to come very shortly, thoughts from me on some other stuff below. We prioritize SR balance over TT work, given mid- season's coming up quickly though there's less value in hitting balance on some champs that are going to be meaningfully affected the patch after anyway. Possible we might have some time to hit some stuff on TT as a result. Love the dude, but he's a bit too good at some things which makes it tough for enemies to interact with him/his team. Things we're testing include: Slightly longer passive application channel duration Created brushes not hidding epic monsters within them (too much objective control power, though you can still create a wall of brush blocking them off of course and hide vision of them that way) Shorter cast range on created brush (it's 1. Higher E CD (whoops, typo'd this the first time) Mid- Season Approaching. Couple of weeks now until mid- season stuff hits PBE. I'm not certain on exact timelines but we'll be talking at least slightly before that about the changes, what our goals are etc. Some of the crit changes we were hoping to ship didn't work out alas, so we'll have some changes to other AD items but not those. Will certainly take the time to talk through what we were going for, why we concluded we shouldn't ship the changes and whether we might go back to them at some point though. Stretch goal for 7. Heimer. No details yet on possible changes and there probably won't be anything on PBE for a little bit at least, we're hoping we'll be able to put a bit of time into Heimer though. Shen. We've got some changes for Shen in testing that we think we'll be shipping some for of in the next patch. Goal there's to reduce the discrepancy in effectiveness between organized play on really low latency environments and regular play, reduce situations where Shen's strong in one context while ok or even weak in the other. As a result we'll be looking at things like: Ult shield strength scaling with the allied target's missing health, lower base health values. Organized play tends to use offensive ults on really healthy allies a lot more, regular play more defensive clutch saves. The difference in reliability between very low and normal latency circumstances looks to be too high and we think that width's part of the reason. Current width also creates some situations where it looks like it hit but didn't, so this potentially of double value as a change. Removing bonus damage to non champions on the Q. Organized play gets a lot more value from wave pushing power throughout the game. Hitting this looks like a good place to remove power from that context as a result, potentially allowing it to be reinvested elsewhere. We've also got ARAM changes coming in 7. ARAM's intended to be a notably faster game mode than SR, some (not all) games can really stall out though. We've got some ARAM changes on the way as a result aimed to improving those stalled out games, with changes to stuff like super minion stats, slightly more cannon minions, slightly faster spawning waves etc. Those should be hitting PBE today too, feedback on them much appreciated! MSI patch. 3) Man. Wolf. Axe. Boss tweeted context on today's ARAM changes as well as a preview of tomorrow's TT changes. ARAM on PBE today, TT tomorrow. This base magic damage is intended to be reliable for last hitting in early lane but not be as good for shoving the wave out pre- Tiamat/Bami's Cinder purchase. We will be making adjustments to how the base damage component scales over the game, but Shen's net damage versus champions will be increased as a fall out of this change.
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